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Glossary for EdTech & eLearning

A glossary for education, education technology, pedagogy and education software.
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This glossary includes definitions of terms commonly used to support and enhance teaching and learning in virtual or blended environments.

We’d welcome your suggestions on new terms to include.

AR

AR stands for Augmented Reality is an enhanced, interactive version of a real-world environment achieved through digital visual elements, sounds, and other sensory stimuli via holographic technology.

Asynchronous Learning

Asynchronous Learning does not take place in real time and it allows students to learn on their own schedule, within a certain timeframe.

Blended learning

Blended learning, also called “hybrid learning” is a method of teaching formally combining online and in-person teacher-led activities. Students usually have some control over time, place, and pace.

Breakout rooms

Breakout Rooms is a feature in Zoom platform that allows you to split your participants up into multiple smaller Zoom sessions so that they can develop different projects.

BYOD

BYOD stands for “bring your own device” and it’s a model that allows and even encourages students/employees to use their personal phones, laptops, or tablets to assist with classroom instruction or to perform their jobs.

ChatGPT

ChatGPT is a large language model trained by OpenAI, capable of generating human-like responses to natural language inputs.
Learn how to start chatting on ChatGPT with our free video tutorial.
Read more >>>

Classroom Management

Classroom management refers to the wide variety of skills and techniques that teachers use to keep students organized, orderly, focused, attentive, on task, and academically productive during a class.

CMS

A CMS, or Course Management System, is a software platform that allows educators and trainers to create, manage, and deliver online courses and training materials to their students or employees.

Cyberbullying

Cyberbullying is when someone, typically a teenager, bullies or harasses others on the internet and other digital spaces, particularly on social media sites.

Differentiated Instruction

Differentiated instruction is a teaching approach that recognizes that each student learns differently and that teachers should adjust their teaching methods to best support each individual student.

Digital badge

Digital badges, also called e-badges or online badges, have become increasingly popular in the education world as a way to recognize and reward students for their achievements and skills.

Distance Education

Distance education, also known as distance learning, is a type of education that allows students to access course materials and attend classes remotely. This means that students can learn from the comfort of their own home or any other location, as long as they have access to a computer and the internet.

EdTech

EdTech is short for Education Technology and it refers to the application of technology in education to enhance the learning experience and improve student outcomes.

eLearning

E-learning (or web-based training) is learning conducted via electronic media, typically on the internet.

ELL

ELL stand for English-Language Learner and it is a term used in some English-speaking countries such as the US and Canada to describe a person who is learning the English language and has a native language that is not English.

ESL

ESL stands for “English as a Second Language” and it is an immersive learning experience, which usually takes places in an English-speaking context. The learners will experience a greater level of exposure outside the classroom as well as opportunities to apply what they have learned.

EFL

EFL stands for “English as a Foreign Language” and it refers to learning and using English as an additional language in a non-English speaking country.

Face-to-Face Learning

Face-to-face learning is an instructional method where course content and learning material are taught in person to a group of students.

Final Assessment

A final assessment refers to the task that evaluates students’ progress in a course. It is usually the last activity students must complete, such as an exam. Final assessment ultimately provides instructors with data about their teaching and their students’ learnings.

Game-Based Learning

Game-based learning is an active learning technique that uses games to improve student learning. The learning, in this case, comes from playing the game, which promotes critical thinking and problem-solving skills.

Gamification

Gamification, also called “Serious Gaming”, is the application of game elements, such as goals and achievements, and digital game design techniques to non-game problems, such as business, education and social impact challenges.

Google Classroom

Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments.
Learn how to delete a class in Google Classroom with our free video tutorial.
Read more >>>

Google Slides

Google Slides is a cloud-based presentation software developed by Google, allowing users to create, edit, and collaborate on presentations online.
Learn how to convert a PowerPoint presentation into Google Slides with our free video tutorial.
Read more >>>

Hybrid learning

Hybrid learning, also called “blended learning” is a method of teaching formally combining online and in-person teacher-led activities. Students usually have some control over time, place, and pace.

ICT

ICT stands for Information and Communication Technologies and it refers to cutting-edge tech equipment that offers information through telecommunications. It focuses on communication technologies, such as wireless networks, the internet, and cell phones.

Immersive Learning

Immersive Learning is an experiential training methodology that uses Augmented reality (AR) and Virtual Reality (VR) to simulate real-world scenarios and train employees or students in a safe and engaging immersive training environment.

Interactive Textbook

An interactive textbook is an electronic textbook that can be customized with media, audio, discussion questions and additional interactive elements that keep students engaged.

IT

IT stands for Information Technology and it refers to the use of computers to create, process, store, retrieve and exchange all kinds of data and information.

JITT

JITT stands for Just In Time Teaching and ir refers to a teaching and learning strategy focused on devoting more class time to active learning techniques.

Kinesthetic learning

Kinesthetic learning refers to the need for movement and realistic, situational examples when acquiring information.

Learning by Teaching

Learning by teaching encourages students to take on the role of a teacher in order to enhance their learning experience through collaboration.

LMS

LMS stands for Learning Management System and it is a platform that has been specifically designed to host, manage and deliver e-learning.

Media Literacy

Media literacy describes the ability to apply critical thinking to analyze and understand media messages.

MOOC

MOOC stands for Massive Open Online Course and it offers free education in an online environment, with no limit on class size.

MS Word

MS Word, short for Microsoft Word, is a popular word processing software developed by Microsoft that allows users to create, edit, and format documents with various text and multimedia elements.
Learn how to create a form in Microsoft Word with our free video tutorial.
Read more >>>

Networked learning

Networked learning refers to a method of collaborative internet-based education whereby learners can connect with resources, teachers and other students.

OER

OER strands for Open Educational Resources and it refer to videos, tests, software, course materials, modules and textbooks that can be freely accessed online.

Open Classroom

Open classrooms are a mixed-level education setting where students are free to move around the classroom with access to a variety of learning materials. This setting emphasizes learning through small-group and individual instruction to encourage collaboration and active learning.

PBL

PBL stands for Project-Based Learning, also called project-based instruction, and it is an instructional approach designed to give students the opportunity to develop knowledge and skills through engaging projects set around challenges and problems they may face in the real world.

Peer Review

Peer review is the evaluation of student work by one or more classmates in a mutual exchange.

Quiz

A quiz is a short series of questions with a quick result, often taken without preparation.

Remote Learning

Remote Learning takes place when the student and teacher, or source of information, are at a distance and do not meet in a traditional educational setting.

Remote Testing

Remote testing is when students conduct assessments, such as tests and final exams, on their own devices from their own locations.

Screen time

Screen time is the amount of time students or people in general spend actively using digital devices, such as a televisions, computers, phones, video games, or other electronic devices.

Serious Gaming

Serious Gaming, also called “Gamification”, is the application of game elements, such as goals and achievements, and digital game design techniques to non-game problems, such as business, education and social impact challenges.

Synchronous Learning

Synchronous learning refers to all types of learning in which learner(s) and instructor(s) are in the same place, at the same time. This includes in-person classes, remote classes or live online meetings.

Self-Paced Learning

Self-Paced Learning refers to a way to allow students to customize their learning environment to fit their individual needs as learners.

SCORM

SCORM is an acronym for Shareable Content Object Reference Model. It is a technical specification for eLearning products and operates well with learning management systems (LMS) and authoring tools.

Team-Based Learning

Team-based learning is an evidence-based teaching and learning strategy that uses collaboration as its main method of content delivery.

Technology literacy

Technology literacy is the ability to use, comprehend, manage, and analyze technology safely, effectively, and responsibly.

TEFL

TEFL stands for Teaching English as a Foreign Language. In other words, teaching English to students who are non-native speakers or for whom English is not their first language.

Traditional Classroom

A traditional classroom is a physical location where a teacher presents knowledge to students in person.

Transcript

Synchronous learning refers to all types of learning in which learner(s) and instructor(s) are in the same place, at the same time. This includes in-person classes, remote classes or live online meetings.

up2dateSKILLS

Our very own online project, which offers resources for students and teachers.

Virtual Learning

Virtual Learning refers to learning that takes place in-person or remotely using software or the internet with or without an instructor. Examples of virtual learning can include remote learning, blended learning and eLearning.

Visual Prompt

A visual prompt is a video, photograph or drawing that increases the likelihood that students will have correct responses to educational stimuli.

Vocational Education

Vocational education usually consists of a mix of theory and practical, hands-on course that prepares students for a specific career.

VR

VR stands for Virtual Reality, where users immerse themselves in a specifically designed /simulated environment for a specific purpose.

Webinar

A webinar is a type of online event that allows participants to interact with each other in real-time through their computers or other devices.

Web-Enhanced Classes

Web-enhanced classes refer to in-person classes that are enriched via digital components such as discussions, activities and reading assignments. Part of students’ grade depends on their participation and completion of these online activities.

Word

Word or MS Word, short for Microsoft Word, is a popular word processing software developed by Microsoft that allows users to create, edit, and format documents with various text and multimedia elements.
Learn how to create a form in Microsoft Word with our free video tutorial.
Read more >>>

X-axis

X and Y-axis are two important lines that make a graph. A graph consists of a horizontal axis and a vertical axis where data can be represented. These horizontal and vertical lines or axis in a graph are the x-axis and y-axis respectively.

Y-axis

X and Y-axis are two important lines that make a graph. A graph consists of a horizontal axis and a vertical axis where data can be represented. These horizontal and vertical lines or axis in a graph are the x-axis and y-axis respectively.

ZOOM

Zoom is a communications platform that allows users to connect with video, audio, phone, and chat.

Zoom Classroom

Zoom classrooms refer to teaching and learning spaces accessed through Zoom that allow institutions and instructors to facilitate distance learning.

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Glossary for EdTech and e-Learning

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